How does FSD react to pedestrians?
Crosswalks, jaywalkers, cyclists, and the downtown Ann Arbor foot traffic that shows up in hundreds of clips.
Coverage by software era
How much footage exists for this scenario in each build. Eras with fewer than 3 matching videos are marked — they are anecdotes, not evidence of a trend.
| Version | Moments | Failures | Highlights | Videos | |
|---|---|---|---|---|---|
| v14 Lite | 3 | – | 3 | 1 / 1 | thin sample |
| v8 | 28 | 11 | 17 | 9 / 12 | |
| v9 | 18 | 8 | 10 | 8 / 11 | |
| v10 | 197 | 51 | 146 | 38 / 55 | |
| v10.69 | 103 | 21 | 82 | 27 / 38 | |
| v11 | 9 | 5 | 4 | 2 / 2 | thin sample |
| v11.3 | 43 | 7 | 36 | 10 / 15 | |
| v11.4 | 106 | 19 | 87 | 24 / 35 | |
| v12 | 11 | 4 | 7 | 3 / 5 | |
| v12.1 | 1 | – | 1 | 1 / 1 | thin sample |
| v12.3 | 31 | 4 | 27 | 8 / 10 | |
| v12.4 | 9 | 4 | 5 | 4 / 7 | |
| v12.5 | 44 | 8 | 36 | 12 / 24 | |
| v13.2 | 36 | 6 | 30 | 12 / 27 | |
| v14 | 2 | 1 | 1 | 1 / 5 | thin sample |
| v14.1 | 34 | 5 | 29 | 10 / 14 | |
| v14.2 | 24 | 3 | 21 | 9 / 13 | |
| v14.3 | 47 | 1 | 46 | 16 / 22 |
Watch it happen
Worst first, newest builds first within each severity. Every card opens YouTube at the moment.

With the pink spoke standing up, FSD still drove over it; Chris called it a mild fail for the car and also a human miss since he could not see it for much of the run.

In nearly all tests, FSD completely ignored a small bright pink children's bike spoke (heavy metal) and ran over it.

Car stopped in the middle of an intersection because it was scared of pedestrians walking toward the street; he called it a pretty bad mistake and said he was reporting it.

Arriving second, the car did not wait properly and Chris said it definitely should have waited so as not to force the other party to brake; he noted it was still on Chill.

Car completely ignored a red/blinking-red crosswalk signal and proceeded once other traffic moved; driver called it extremely disappointing.

Creator brakes because Cybertruck is moving toward a pedestrian near the street; later counts this as the first disengagement of the drive.

Chris stopped FSD when it was about to proceed on a no-turn-on-red (or pull up too far and block the crosswalk), counting this as the second disengagement.

Driver disengaged when people about three feet from the car had a walk sign and the car still wanted to go through the intersection.

At the final busy intersection the car needed to nudge through, started then hesitated again under honking and pedestrians; Chris pushed it through and it wanted to go straight, becoming a full disengagement.

Creator pushed through a messy intersection after other drivers ran reds and stopped for pedestrians; counted as a shared-fault disengagement.

Recently repainted markings left a solid white line into the right-turn lane with a dashed bike lane; the car would not move over, so Chris took over and reported it.

In a tight squeeze with folding mirrors, the car got too close to a person staring at them; he disengaged, calling it a disappointing performance.

At a busy pedestrian crossing with construction nearby the car is extremely timid; driver reports several interventions and a disengagement so far on 10.69.2.

With many cyclists in a tight space, Chris decides they will not fit and takes over rather than force through.

After waiting for three pedestrians, driver takes over because an oncoming car would have been too close; first disengagement of the drive.

He habitually hit the brake when someone ran into the road and disengaged, saying that was appropriate even if the car might have stopped.

Creator took over after an unexplained stop because nearby people looked confused at him.

A rare full disengagement occurred out of nowhere while the car was not moving, which he called incredibly rare and no good.

He takes over immediately after an annoying post-light moment, ending the near zero-intervention drive on film.

Car drifts into a bike lane and Chris cancels Autopilot so it does not pull up wrongly near a 7-Eleven.

Takes over on a left turn because a person is in the road and a car is behind, calling the left turn not great.

After a good initial move away from a person, FSD touches the brakes then slams and swerves farther even though the person was already walking away.

While reversing near displayed pedestrians he is about ready to hit the brake because he does not fully trust the cameras at very close range.

After parking, FSD creeps out uncomfortably close to nearby space/cyclist clearance, which Chris dislikes though nothing is touched.

A pedestrian tells Chris to go then walks in front of the car; FSD stops a bit late and Chris wished it had stopped sooner.

Pedestrians run out in front of the car at the last second in a busy area.

At a green with people still in the crosswalk, FSD took off aggressively; he says he would have waited for the next person still crossing.

He would also brake for a person who looked like he might jump out in front of the car.

A human driver almost ran past a person trying to cross despite blinking pedestrian lights; he notes FSD usually handles this better but not always.

Stopped for red to let cross traffic turn, then crept forward slightly and startled waiting pedestrians who looked at the car.

FSD now preempts turning cars more like a human, but when a turner was blocked by a pedestrian the resulting stop was harder than older hard-brake behavior would have been; they still stopped in time.

While passing a bus, FSD does not wait for a pedestrian, which he calls super rude.

After the aggressive takeoff, FSD does not wait for a pedestrian even though he notes it is not a crosswalk but still feels wrong.

The car let one pedestrian go but sped past another who was clearly trying to cross; drivers said it should have stopped and was rude though not unsafe.

With Chris standing in the road, Cybertruck drove by within about eight inches to a foot of him at a speed he called way too fast for a pedestrian.

A pedestrian walking straight toward the street without looking nearly causes the creator to brake; beta also brakes.

Person sitting on scooter in the road: FSD saw her from far away and braked but went around too close and too fast for comfort; static human scooter result called a little disappointing.

With wife standing in the road, FSD showed her in red, alarmed, and hit the brake but did not fully stop for her, which the creator found very strange.

FSD displayed the stroller as a blob and went around it, but the pass was very close and would have been terrifying with a real child.

After waiting for pedestrians, the car sits in the intersection when someone walks out; creator notes little choice but to wait.

After a good right turn, the car is too fast going around a cyclist and brakes awkwardly; driver coaches it not to go toward the cyclist but feels enough room was given.

At one stop sign the car arrives too fast; a pedestrian/driver looks concerned and he notes he would have paused walking to ensure a stop.

An older FSD version drove too close to a person walking a dog at night, and the human driver took over to steer away.

At a busy pedestrian/traffic intersection FSD would not proceed despite a clear gap after pedestrians, so he hit the accelerator (second stated intervention).

Hesitation at a green attributed to a scooter beside the truck; creator presses the accelerator after the truck wiggles and is reluctant to pass.

Driver briefly took over to force the last destination through a roundabout, then FSD handled the roundabout perfectly while waiting for a pedestrian.

At a historically trouble intersection after waiting for pedestrians, the car sits too long mid-maneuver and creator pushes the accelerator to finish the turn.

FSD slowly pushed through a congested multi-pedestrian intersection without cutting people off, which he said he absolutely loved.